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Alexander Neskoromyuk
Neskoromyuk



Location:
Kiev, Ukraine

Language(s):
English, Russian

Member Since:
June 2006

Last Updated:
28 September 2009

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Civic 5d Postapocalyptic edition
3ds max, Maya, Photoshop, VRay
September 2009


   
I want to show you my lattest game art work. It always was interesting for me to see how can look like modern car in some post apocalyptic future. So I decided to create Honda Civic 5d as game model. I think this is one of the most interesting cars today. For greater interest a car was placed in the certain desert.

From a technical side I didn't want to use high poly modeling at all, except some extreme moments. For determination of specification I researched a lot of games like Test Drive Unlimited, FarCry2, Gran Turismo 5 Prologue. And I decided that budget for whole car with all props can be around 60 000 tris.

Because a car was done for a non-existent game, in modeling I wanted to create all parts maximally close to the real.

Final polygon budget:
Car - 36900 tris
All objects in car - 19800 tris




A lot of attention was devoted to the interior. I planed that virtual player will spend much time on driving so I decided to model almost all elements.




Full 360° Textured interior (Quicktime panorama 2Mb) you can see at:

http://www.neskoromyuk.com/portfolio/Civic_Interior_Panorama_Color.mov


Full 360° Wire interior (Quicktime panorama 2Mb) you can see at:

http://www.neskoromyuk.com/portfolio/Civic_Interior_Panorama_Wire.mov


Highpoly geometry for normal was modeled just for Seats, Tires, Steel wheel, some button on dashboard, inside of door, 'Honda' Logo in headlight, jerrycan and radio`s cord.

Car was textured by 11 original textures. The biggest is Torpedo texture 2048x2048 'cause I wanted to save all the details. Other parts were textured in 1024x1024 and smaller for lights, glass, wheels etc. Some of them you can see below.



To give a car more life there were created about 35 different props which were put inward. Each prop may be used as single object.




At the end I wanted to say big thanks to my girlfriend for her car as a reference and for that patience when I spent so much time at computer working. Also want to say thanks to Sergey Khoruzhiy who helped me with some props and environment modeling.
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